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Toys and Online
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Online Games & Virtual Worlds
| Virtual Goods |
Technology Platforms |
At-A-Glance
Toys and Online - Track Schedule
With the advent of web-connected and wireless-connected toys, toys that have
an online or virtual world component, toy companies now have a direct
connection to their consumers. With this direct connection comes three very
important new business strategies for toy companies: New monetization
strategies, strengthened customer relationships and new marketing solutions.
This track provides critical information on how to capitalize on toys and
technology for maximum ROI.
Tuesday, February 16, 2010
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8:00 am
9:00 am
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Registration for Expo and Conference Attendees
Networking Breakfast - Conference Attendees Only |
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9:00 am
10:00 am
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Keynote:
The Evolution of Entertainment, A Toy's Place
Will Wright, Founder and Chief
Executive,
Stupid Fun Club
Creator of Spore and The Sims
Will Wright's presentation will will look at toys, play, and the product
development process from a new perspective going forward. Through his
SimCity, The Sims, and Spore game franchises created at Electronic Arts,
Will generated over $1 billion dollars of value. At Stupid Fun Club, a
design studio Will maintained throughout his career as chief designer at
Maxis Studios and Electronic Arts, advanced toy designs are among Will's
primary focus.
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10:00 am
10:15 am
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Networking
and Exhibit Hall Break |
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10:15 am
11:15 am
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Predictions for the Future of Play
Just when you finally figured out all there is to know about
leveraging the web, here come a slew of new technologies and
theories about play. This session will cover major trends in the
making, the ones that thought leaders, entrepreneurs, and
tech-forward creators are still perfecting. Hear about augmented
reality's upcoming impact on play and toy marketing, episodic
content and cross-media story-telling, and the evolution of viral
adoption and viral spread. Be introduced to the full promise of
trading cards, web-controlled toys (not just connected), the
flourishing of user-generated content, and how pooled player data
will lead to emergent behavior in virtual worlds and connected play.
Richard Gottlieb, President,
Richard Gottlieb's USA Toy Experts, LLC
(moderator)
Krista
Marks, General Manager, Disney Online Kerpoof Studios
Greg Davis, General
Manager, Total Immersion
Carlin West, Executive VP,
Acquisitions & Development, 4Kids Entertainment, Inc.
Cynthia Breazeal,
Associate Professor of Media Arts and Sciences, MIT Media Lab
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11:15 am
12:00 pm
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Closing the Loop: Game Changing Toys and the Secret of their
Success
Last year, recognized industry analyst Sean McGowan presented at
Engage! Expo and detailed what was working and what wasn't in the
area of web-connected and online-reliant toys. This year, Sean will
update attendees with a look at toys which "close the loop" and
offer kids -- through the presence of an online experience that
builds on offline play -- an opportunity for an imagination
breakthrough. How are the industry's smartest players making the web
and online experience more fun for kids, how are they enabling kids
to engage in play in ways that personalize the experience and make
it their own; how are building value for their shareholders, and
turning profits they take to the bank quarter in and quarter out.
Sean, who has covered the toy beat for 23 years, will present data,
opinions, and predictions you can leverage to grow your business,
focus your agenda, and contribute to future success, both offline
and on.
Sean McGowan, Managing
Director, Needham & Company
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12:00 pm
1:00 pm
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Lunch and
Exhibit Hall Break |
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1:00 pm
2:00 pm
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Keynote:
Lane Merrifield
Executive Vice President, Disney Online Studios
Co-Founder and General Manager, Club Penguin
Since Club Penguin's inception, Lane has led the
management, operations and business strategy for Club Penguin out of
the studio’s headquarters in Kelowna, British Columbia, Canada. In
addition to Club Penguin, Lane also oversees the development for all
of The Walt Disney Company’s virtual worlds including
Disney's Toontown Online,
Disney Fairies Pixie Hollow,
Pirates of the Caribbean Online and the
upcoming Disney/Pixar The World of Cars Online. |
2:00 pm
2:30 pm |
Networking
and Exhibit Hall Break |
2:30 pm
3:30 pm |
Leveraging the Web: Connecting Kids' Online Worlds to
Offline Toys
This session will look at how the online experience factors
into a toy's value chain, helping to establishes visibility, develop
an emotional connection with the customer, and drive revenue.
Attendees will be introduced to case studies that show
proof-of-concept successes with products that have either expanded
on a physical connection via online play, seen an online play
mechanic grown and reinforced by an offline product, and in the case
of a fully integrated play experience, hear from a toy creator whose
product relies heavily on both online and offline play sessions to
maximize fun and a return on investment. Offline or online alone no
longer is enough for today's tween and pre-tween consumers. Hear
what strategies are working today that engage kids, both online and
off.
Cliff Annicelli, Editor In
Chief, Playthings (moderator)
Rich Cleveland, Sr.
Director Marketing, Digital Media and Gaming, Hasbro
Chris Bergstresser, CEO
and Co-founder, Vector Entertainment, Inc.
Joe Lowandas, President, Smith &
Tinker
Dave Finnegan, Chief Supply
Chain and InBearmation (Information) Officer, Build-A-Bear Workshop
Cynthia Neiman, Vice
President, Marketing & Business Development Mattel Digital Network
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3:30 pm
4:30 pm
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A Focus Group with the Kids: What Are They Playing, Where
are They Spending?
Labeled Mousers or Techneratti, most kids and tween knows more about
using technology than the adults around them. Do you have things
that sleep in your room that also live online in a virtual world?
Can you find characters from your favorite book online? How many
videos have you uploaded to YouTube? Have you made an in-world
avatar based movie, mixed it with music and posted it online for
your friends? Have you played online games to raise money for the UN
World Food Program? If your answer to those questions is either "no"
or "what does that mean", than you'll want to come to this session
-- an opportunity to hear from "kid experts" about what they see as
the future of toys and online play. Find out what they would do if
they combined toys with an online experience. Hear what kids think
are "fun toys, great games" and why. Learn what "user-generated
content" means to them, and what types of toys they think need a
virtual world experience in order to put it in the "goes on my wish
list" category. We'll have a panel of kids tell us about these
things and more. Take the time to find out now what you need to do
for to make your brand a kid "must have" and a parent "I'll pay for
that" brand.
Jorian Clarke, CEO,
Circle1Network
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4:30 pm
6:00 pm
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Conference Reception - Conference Attendees
Only |
Wednesday, February 17, 2010
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8:00 am
9:00 am
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Registration for Expo and Conference Attendees
Networking Breakfast - Conference Attendees Only |
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9:00 am
10:00 am
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Keynote:
Natalie Hornsby
VP of
Marketing
Cepia LLC - Creators of Zhu Zhu Pets
How does a brand new toy go from obscurity to phenomenon in
half a year? As the Vice President of Marketing at Cepia, the
company that makes the toy, 24-year-old Natalie has been the driving
force behind the marketing and branding of Zhu Zhu Pets.
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10:00 am
10:15 am
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Networking
and Exhibit Hall Break |
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10:15 am
11:15 am
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Investing in Online Worlds and Toys:
Venture Capitalists Talk About Where They Are Investing and Why
Kids and teens are increasingly spending time online and in
social networks. Their play experiences are also moving online.
Technology-focused venture capital firms, sensing a major shift in
play patterns, share of time, and share of wallet that is
increasingly moving online, is closely following this migration and
strategically backing business models that are positioned to create
value. Enter companies like Gaia, Club Penguin, Stardoll, Zynga,
Smith and Tinker and others, all changing the basic building blocks
that go into creating games and toys. Those companies are also
changing the rules behind revenue, which now comes not only from toy
and games sales, but also from virtual goods, subscriptions, and
advertising. Find out where this panel of venture capitalists thinks
the disruptions -- and opportunities -- are occurring in our
industries, what the next generation of breakout hits will look
like, and where they are placing their million-dollar bets.
Julia Angwin, Technology Editor,
The Wall Street Journal (moderator)
Jeremy Liew, Managing Director,
Lightspeed Venture Partners
Fred Wilson, Managing Partner,
Union Square Ventures
Ryan McIntyre, Managing
Director, Foundry Group
Woody Benson, Partner, Prism
Ventures
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11:15 am
12:00 pm
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It's the Activity Stupid: Keeping Kids and Tweens Engaged
To the creators it's an online and offline experience, or a
connected experience. To kids it's just a new game. There are no
boundaries for this generation. Entertainment spans all platforms
and mediums including toys, books, phones, computers, and more. So
why do we keep thinking about the separate experience when they
don't? In what new ways should we be innovating for a generation
that has gone well beyond the digital divide? Come hear the latest
insight on kids – acquired from in-person focus groups and observed
play sessions with kids. What lesson have we learned about social
networking for kids, community, online and offline play,
collectibles and top game trends? What game and play mechanics
attract today's kid market? What is motivating parents as they steer
their kids to suitable online playgrounds, and what do they see as
threats? Remember: If you are reading about a trend in a mass market
publication, you've already missed the boat.
Michael Pinkerton, COO,
Metaverse Mod Squad
(moderator)
Jacques Panis, Founder and CEO,
Webosaurs
James M. Bower PhD, Chairman
and CEO Numedeon Inc., Founders of Whyville.net
Josh Fisher, Executive
Producer, Brandissimo
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12:00 pm
1:00 pm
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Lunch and
Exhibit Hall Break |
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1:00 pm
2:00 pm
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Keynote: Tor Sirset
Vice President of Marketing
Girls/Preschool
Bandai America Incorporated
Bandai is expanding its dominance in the boys market to the girls
category. Core to that effort is the integration of online elements into
the majority of these toys. Core to that effort is the integration of
online elements into the majority of these toys. In an
engaging onstage interview, Tor Sirset will discuss the strategy behind this rollout
and how the Internet plays an increasingly important role in the
crafting and marketing of toys.
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2:00 pm
2:30 pm |
Networking
and Exhibit Hall Break |
2:30 pm
3:30 pm |
Marketing in the Digital Age: Mommy Bloggers, Twitterers and
Kids
Meet the new influencers: Mommy bloggers, DigiDads, Twitterers,
forum posters, and kids themselves. They all contribute to your
product's branding. And unlike TV, print, or direct in-store
messaging, they fall outside your range of control. But there are
ways to court the new influencers and turn them into brand sirens
and evangelizers. This session will introduce you to the new
landscape of peer-to-peer marketing that is actively taking place on
blogs, micro-blogs and social networks: who are the new influencers,
how do you reach them, and how do you control what they say about
your product? Understand 360 degree marketing in the digital age and
find out how to tame the new recommendation engines.
Maria Bailey, CEO, BSM Media
(moderator)
Greg Verdino, Vice President,
Strategy & Solutions, Powered, Inc.
Katja Presnal, Community
Manager, Collective Bias
Natalie Hornsby, VP of
Marketing, Cepia LLC
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3:30 pm
4:30 pm
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Innovations in Toys, Games and Beyond
A round-up of trends and innovations affecting today's marketplace
for toys, games, entertainment and the youth marketplace. An
exciting and fast-paced overview of the over-arching trend stories,
the most compelling innovations, and the products and manufacturers
that are on the leading edge of this revolution. Presentation will
include updates on technologies impacting the youth market and
families, with examples and images to illustrate the news, including
iPhone apps and eReaders that focus on applications for kids and
families.
Reyne Rice, Trend Specialist, Media
Spokesperson, Toy Industry Association
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4:30 pm
5:00 pm
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Conference Concludes
Networking and Exhibit Hall
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Tracks:
Schedule At-A-Glance
Toys and Online
Online Games & Virtual Worlds
Virtual Goods
Technology Platforms
|