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Toys and Online
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Online Games & Virtual Worlds
| Virtual Goods |
Technology Platforms |
At-A-Glance
Engaging Technology Platforms - Track Schedule
This 1-day track discusses the latest in engaging technology
platforms and the best practices for implementation. From the immersive experience of 2D and 3D virtual
worlds to a minimal online experiences, such as mobile apps, that may
involve just a few minutes of daily interactivity, this track will guide you
on the latest technology strategies for powerful audience engagement.
Technology Platforms - Tuesday, February 16, 2010
Only
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8:00 am
9:00 am
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Registration for Expo and Conference Attendees
Networking Breakfast - Conference Attendees Only |
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9:00 am
10:00 am
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Keynote: The
Evolution of Entertainment, A Toy's Place
Will Wright, Founder and
Chief Executive, Stupid Fun Club
Creator of Spore and The Sims
Will Wright's presentation will will look at toys, play, and the product
development process from a new perspective going forward. Through his
SimCity, The Sims, and Spore game franchises created at Electronic Arts,
Will generated over $1 billion dollars of value. At Stupid Fun Club, a
design studio Will maintained throughout his career as chief designer at
Maxis Studios and Electronic Arts, advanced toy designs are among Will's
primary focus.
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10:00 am
10:15 am
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Networking
and Exhibit Hall Break |
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10:15 am
11:15 am
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Adding A Powerful Online Presence To An Existing Offline
Brand
In an industry threatened by the likes of videogames,
iPods, the Internet, and other digital diversions, maintaining
relevance with your consumer means going where your consumer is
going -- and youths today are going online in droves. The long-term
viability of your business, brand, and product line therefore
depends on migrating at least some of the play experience to the
Internet. For your move online to be a success, however, you will
need a clear understanding of your goals, and an appreciation of how
the experience online is going to enhance the toy experience
offline. These subtleties can spell the difference between a
measurable return on your investment or an online strategy that
fizzles, piling on costs and robbing your employees and investors of
profit. This session will get you up to speed on today's online play patterns, introduce options that will let kids engage with your brand
even when they don't have a physical product in front of them, and introduce
ways of analyzing and assessing costs of going online -- all without
losing the brand equity you may have spent a lifetime building in
the physical world.
Peter D. Adkison, CEO,
Hidden City Games, Bella Sara
Jesse Soleil, Vice President,
Emerging Media and Technology, eScholastic
Peter Marx, Vice President of
Production & Technology, Mattel
Michael Bellavia, President,
Animax Entertainment (moderator)
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11:15 am
12:00 pm
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The
Tactical Perspective: A Best Practices Checklist
Committing to a presence online often means partnering with
specialists with deep backgrounds in technology, creative, and
online branding. This session will introduce you to the process of
migrating your brand online, including a typical product development
roadmap and timeline. A panel of experienced pros will present a
going-online checklist -- from determining your online feature set,
to assessing the options with virtual currency, communication
alternatives, COPPA requirements, moderation, server and
infrastructure needs -- and educate attendees to better understand
and manage the relationship with your online agency. Get the results
to want -- from engaging an audience, building a brand, or driving
ROI -- by knowing ahead of time how your hired hands think.
Scott Traylor, CEO and Founder,
360KID (moderator)
Jason Robar, Vice President, The
Amazing Society - Gazillion Entertainment Game Studio
Jean-Francois (Jeff)
Tremblay, VP Business Development, Frima Studio
Marty Poulin, CEO, ShadyLogic Studios
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12:00 pm
1:00 pm
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Lunch and
Exhibit Hall Break |
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1:00 pm
2:00 pm
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Keynote:
Lane Merrifield
Executive Vice President, Disney Online Studios
Co-Founder and General Manager, Club Penguin
Since Club Penguin's inception, Lane has led the
management, operations and business strategy for Club Penguin out of
the studio’s headquarters in Kelowna, British Columbia, Canada. In
addition to Club Penguin, Lane also oversees the development for all
of The Walt Disney Company’s virtual worlds including
Disney's Toontown Online,
Disney Fairies Pixie Hollow,
Pirates of the Caribbean Online and the
upcoming Disney/Pixar The World of Cars Online. |
2:00 pm
2:30 pm |
Networking
and Exhibit Hall Break |
2:30 pm
3:30 pm |
User Generated Online Content for Kids: Freedom vs. Safety
The user-generated content phenomenon prevalent on social networks
and web sites like MySpace, Second Life, and YouTube hasn't yet
trickled down to kids, but that isn’t because they aren't craving
it. From designing clothes and objects, capturing gameplay on video,
to designing games inside of virtual worlds, kids and tweens yearn
for self-expression and creation the web makes possible – and in
many cases are being handed the tools to create. But letting kids
take control online is fraught with dangers. Primarily, it is
concerns of security, safety and COPPA compliance that toy creators
going online and virtual world creators must address. This session
will look at how virtual world companies and brands can harness the
power of user-generated content -- giving kids as much freedom as
possible without putting them at risk.
Joi Podgorny, Director of
Community Engagement, Smart Bomb Interactive
George Zaloom, Founder &
CEO, FaceChipz distributed by Hooga Loo Toys
Pierre Le Lann, Co-CEO,
TribalNova
Tamara Littleton, CEO,
eModeration
Additional Speakers to be Announced
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3:30 pm
4:30 pm
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Developing A Dynamic and Engaging Online Play Strategy On a
Budget
Not everyone has the deep pockets of a Mattel or the
cross-media promotional options of a Disney or Nickelodeon. But that
needn't stop you from moving your brand online and engaging kids
where they are spending their time and money. This session will lay
bare the options a toy manufacturer, or anyone with a strong offline
brand, has when it comes to moving online. From the immersive
experience of a virtual world to a more discrete online experience
that may involve just a few minutes of interactivity, kids are
responding to a range of digital experiences -- so long as it
enhances the play experience. This session will introduce you to the
economics of taking a brand and moving it online.
Sean F. Kane, Esq., Attorney,
Consultant, Kane & Associates LLC
(moderator)
Steve
Grimes, Chief Digital Officer, The Topps Company, Inc.
Oliver Mitchell, Founder,
Robotgalaxy
David Lord, CEO, Knowledge
Adventure
James Jones, VP, Creative
Production, Digital Media and Gaming, Hasbro
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4:30 pm
5:00 pm
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Conference Concludes
Networking and Exhibit Hall
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This track concludes at the end of the day on Tuesday, February 16th.
Tracks:
Schedule At-A-Glance
Toys and Online
Online Games & Virtual Worlds
Virtual Goods
Technology Platforms
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