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At a Glance Schedule
| Virtual Goods Schedule
| Game, Toy and Tech
Schedule
9:00 -
10:00 am - September 22, 1010 in
Game, Toy
and Tech
Keynote Interview: Toys Games
and Tech
Traditional business models are being turned inside out
and industries are colliding. It is not good enough to simply follow
"traditional" business and product strategies. This unique keynote
interview brings together three individuals who are at the forefront
of their respective industries: toys, video games and silicon
valley. Please join us for a candid discussion that will span the
evolution of markets in the age of the smartphones, social networks
and the digital consumer.
-
Carter
Keithley,
President,
Toy Industry Association
-
Joseph
Olin, President, Academy of Interactive
Arts & Sciences
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Timothy
Chang, Principal,
Norwest Venture Partners
- Interviewer:
Chris Kohler,
Editor of Game|Life, Wired.com
Speakers
Joseph
Olin
President
Academy of Interactive
Arts & Sciences
Joseph Olin brings more than 25 years of experience in video games and
consumer products to his position as President of the Academy of
Interactive Arts & Sciences. Since taking the helm of the non-profit
organization in July 2004, Olin has championed the $21 billion video
game industry by raising awareness of individuals, games, companies,
organizations/associations and changing issues by promoting innovation
and commitment. In addition, Olin has grown the Academy membership more
than six-fold from 3,000 to 20,000 since June 2004.
As President of the AIAS, he is the voice of the Academy and oversees
the annual D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit,
the Interactive Achievements Awards (IAA) and the Into the Pixel video
game art exhibit. Olin has been successful in advancing the
international presence of the Academy and Into the Pixel by bringing it
to New Zealand, Germany, Mexico and speaking at international video game
and related industry conferences, brought the International Game
Developers Association members to the IAA voting process and was
instrumental in partnering with the Independent Film Channel for a
multi-year deal to televise the IAA.
Olin is a highly sought out speaker and has participated at
international and national industry gatherings. His appearances include:
AnimFX (New Zealand), FMX Conference (Germany), VIEW Conference (Italy),
Games Business Law Summit (SMU University) Games Convention Developers
Conference (Germany), Nordic Games Summit and Digital Hollywood (Los
Angeles), World Summit on Internet & Multimedia (China) among others.
Prior to joining the AIAS, Olin spearheaded the introduction of gaming’s
most famous heroine, Lara Croft, with the launch of the blockbuster Tomb
Raider franchise as vice president of marketing and business development
for U.S. GOLD, INC. / EIDOS Interactive.
Olin also served as senior partner and group account director at Ogilvy
& Mather where he launched Mattel’s Generation Girl Teen Dolls product
and the first Barbie brand advertising campaign. Earlier in his career,
Olin held senior level positions in game publishing, advertising, sales,
and marketing. At Elliot Portwood Studios, Olin co-created Leonardo’s
Multimedia Toolbox, an educational product, developed with Gene Portwood
and Lauren Elliott (creators of Carmen Sandiego). His impressive
background also includes tenure at NEC’s System Laboratory Group of
Japan, Voiceweb Corporation, Kovel/Fuller, Inc., Della Femina McNamee,
Panda Management Company and Microprose/Hasbro Interactive.
Olin sits on the advisory boards of FMX, AnimFX NZ, International
Federation of Multimedia Associations (FIAM), GC Asia Conference and the
UCLA/CRESST Games Research Center.
Olin earned a Bachelor of Science degree in Business Administration from
the University of Southern California.
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